About
With over 20 years of experience in research and development, I specialize in combining deep technical expertise with creative problem-solving. My work spans a diverse range of fields including interactive web technologies, geometric computing, audio signal processing, and spatial audio research.
Web Application Development
I develop advanced interactive web applications, with a particular focus on applications involving solid-state geometry. Leveraging modern frameworks like SvelteKit and technologies such as OpenCascade via the BitByBit package, I build performant, intuitive browser-based tools for technical and visual applications.
Systems and Application Programming
I have extensive experience in production-level C++ development, with a strong focus on performance-critical systems. This includes creating real-time audio processing tools, building scalable application architectures, and integrating complex algorithms into efficient, maintainable codebases.
Audio Technology and Research
My work in audio technology is rooted in both academic research and practical tool development. I hold a PhD in spatial audio, with a research focus on Higher Order Ambisonics and vector-based amplitude panning. My contributions include developing real-time audio tools in C++ and integrating them into production environments for creative and scientific applications.
Academic Background
- PhD in Spatial Audio Research – Focused on advanced techniques for immersive sound design, including Ambisonics and spatialization algorithms.
- MMUS in Music Technology & Computer Music – Specialization in surround sound recording, acoustic theory, and multi-channel audio production.
- BA (Hons) in Music – Emphasis on composition, audio engineering, and studio-based recording techniques.